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LaSernarios
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Just shooting at each other in a game of tag can be fun. However, the real excitement of laser tage equipment is achieved when they are used to play a game with an attainable goal. This page is devoted to giving ideas of different games and scenarios that go beyond just a simple "Every man, woman, & child for themselves shootem up match." |
Cowboys and Indians - Fort Knox
This is a fairly old game requiring 2 decent size teams (the larger the teams the better if you have the outdoors space). One team is designated cowboys, the other indians. The indian team is distinguished by a mark of finger paint on their face (or a feather tied to their sensor). The game is timed, the larger the area - the longer the time alloted. We played this on a small hill with the square footage of 2 football fields and used 3 hours to play the game. The object of the game is for the cowboys to get five of 9 bricks of gold (blocks of 2x4 spray painted gold) into the fort (marked off space) in the center of the playing field before the end of the games allotted time. The indians goal of course is to ensure that the cowboys don't achieve their goal by either running the time out or capturing 5 of the 9 bricks of gold. Both teams start in the spot farthest away from the fort. The indians are given a 10 minute head start. Either team can win by eliminating all the members of the other team. When playing with large teams, it is a good idea to reduce the number of lives for all players down to 2 hits left. The game is best played in an area with brush cover and multiple paths leading to the fort which should be the central location. Have Fun!
ASSASINS: This is a simple shootem up game which works well with large groups, and is designed to be played over the period of the day, and can even be played inside or part of larger scenario games. One person out of the group is called "The Godfather" - this person both controls and referee's the game. The Godfather assigns one person to each individual in the game for that individual to tag out. When that person achieves their tag kill, they report back to the Godfather for another assignment. The thing is that know one in the game knows who is supposed to kill who accept the Godfather. This results in a game of paranoia where no one knows who to trust. Alliances can be made by a weaker member to bring down a more experienced member......but be careful when joining an alliance....as the person you are aligned with, may actually be contracted to assasinate you! The last person standing becomes "The Godfather" of the next game.
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Games Donated By LASERBLITZ!
THE CLASSIC GAMES
Basic Tag / Elimination
This is a basic game of tag, good with at least four people, two per team. This game is meant to be over fairly quickly. Several of these may be played back-to-back.
The Field: The ideal field is 100-150 feet long by 60-80 feet wide (about the size of two basketball courts). The field should contain plenty of barriers such as shrubs or blocks to hide behind. Teams with more players should use larger fields.
Play Conditions: both teams starts at a base of some sort on their half of the field. When both teams are ready some yells "GO!" and the teams advance and try to find each other. The winning team is the the one that tags out (eliminates) the entire other team.
NO Physical Contact
Capture the flag (2 versions)
Base Flags Each base has a flag. Capture the others flag and return it to your base to win.In case each team has the others flag, the first one back to their own base and yells "Game Over" (or blows a whistle if playing on a large field) is the winner.
Center Flag Place one flag in the center of the playing area (forests are the best playing field) Both teams try to capture the flag and advance it to the opposing teams base to win.
Recon and Patrol To start the game, form 3 equal sized groups with equal skilled players and equipment
Group 1 is assigned to set up a base (representing an Ammo dump or SAM site) and guard against enemy recon patrols. A colored flag on a pole marks the site of the base. The flag must be head high and clearly visible from 10 meters. The color of the flag is kept secret from group 3.
Group 2 works with group 1 and is assigned to patrol the area around the base to keep enemy patrols from gathering intelligence on group 1's position
Group 3 is the enemy scout patrol that is assigned to find the enemy base and report back to HQ.
The leaders of group 1 and group 3 each have a radio. When group 3 spots the flag, they can choose to radio in the color to the leader of group 3, who then confirms if they are correct. This ends the game. Alternately the leader of group 3 may choose try and capture the flag for more points.
Group three gets 200 points if they are able to radio in the correct color of the flag. (The color of the flag is changed for each group's turn as the recon. They get 300 points if they capture the flag and 400 points if they return it to their staring point.
Group 2 and 3 each get 200 points if they keep group 3 from reporting the flag color and 400 points for completely eliminating group 3.
Each soldier surviving a mission is worth 10 points.
Each group will have its turn playing each role as group 1, 2 and 3. Then the points are added up.
The problem with this scenario is that a very large area, >20 acres, is needed and each group's turn should be 1 hour at least.
To make the game easier and quicker, only use two equal sized groups
In Terminator TEAM the humans act as a team and work together to stall the inevitable win by the Terminator. The winner is the player who is able to win as the terminator in the shortest amount of time.
In Terminator SURVIVOR the humans are not a team and are only interested in being the last one alive. The last human alive is the winner and gets to be the Terminator in the next game.
It is very important to set specific boundaries so that the humans don't stay alive be simply running far away (boring) This game is best played with a small number of players (4-6).
Robbie the Robot An alien Robot has crash landed between two warring factions. The crash has caused the Robot's programming to be damaged and he can not remember his original mission. Robbie the Robots alien armor is unaffected by any weapon on this planet, but he can be temporarily disabled. Either team can control Robbie by simply touching him and giving a simple command, such as "Shoot the red team". The game starts with each team on opposite sides of the playing area and Robbie the Robot in the center. The first team to reach Robbie may turn on his Lasertag gun and sensor and give him an order to attack the opposite team. Each time his sensor gets shot down and turned off a player must reset Robbie and give a new order. It is essential then that the team that controls Robbie keep a few players near him to keep the opponents from resetting his sensor and taking control of Robbie. The game continues until one team is completely eliminated. To add some flavor to the game The player acting as Robbie the Robot should move and talk like the character from the movie "Forbidden Planet". Another good trick is to have Robbie misinterpret complicated orders (such as "flank the enemy to the right, keep hidden as much as you can, keep quiet and wait for the attack signal) by attacking the player who gave them.
Bounty Hunter's Paradise The players are divided into at least three teams, The Fugitives, Bounty hunter team A and team B, etc. Each Fugitive has several "Character cards" that tell him who he is and how much money he is worth. The fugitives go and hide and the Bounty hunter teams go out a few minutes later and try to capture them. Once a fugitive has been tagged out he must give up one of his Character cards to the Bounty hunter, then he leaves to become the next character in his deck of cards. The Bounty Hunter may then return to the base and collect money in exchange for the card or continue to hunt more bounty. The bounty hunting teams may attack each other. If a bounty hunter is tagged out he must turn over any cards he was carrying, but he may keep his cash. he may then return to the base and reset and re-enter the game. The game is over either at a preset time or when all the fugitives have been caught.
Games from Saint Louis Laser Tag Club
More Games and Senarios from the LASERBLITZ website