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LaSernarios

Just shooting at each other in a game of tag can be fun.   However, the real excitement of laser tage equipment is achieved when they are used to play a game with an attainable goal.  This page is devoted to giving ideas of different games and scenarios  that go beyond just a simple "Every man, woman, & child for themselves shootem up match."

Cowboys and Indians - Fort Knox

This is a fairly old game requiring 2 decent size teams (the larger the teams the better if you have the outdoors space).   One team is designated cowboys, the other indians.   The indian team is distinguished by a mark of finger paint on their face (or a feather tied to their sensor).   The game is timed, the larger the area - the longer the time alloted.   We played this on a small hill with the square footage of 2 football fields and used 3 hours to play the game.   The object of the game is for the cowboys to get five of 9 bricks of gold (blocks of 2x4 spray painted gold) into the fort (marked off space) in the center of the playing field before the end of the games allotted time.   The indians goal of course is to ensure that the cowboys don't achieve their goal by either running the time out or capturing 5 of the 9 bricks of gold.   Both teams start in the spot farthest away from the fort.   The indians are given a 10 minute head start.    Either team can win by eliminating all the members of the other team.    When playing with large teams, it is a good idea to reduce the number of lives for all players down to 2 hits left.   The game is best played in an area with brush cover and multiple paths leading to the fort which should be the central location.  Have Fun!

 

 

ASSASINS:  This is a simple shootem up game which works well with large groups, and is designed to be played over the period of the day, and can even be played inside or part of larger scenario games.  One person out of the group is called "The Godfather" - this person both controls and referee's the game.     The Godfather assigns one person to each individual in the game for that individual to tag out.     When that person achieves their tag kill, they report back to the Godfather for another assignment.    The thing is that know one in the game knows who is supposed to kill who accept the Godfather.     This results in a game of paranoia where no one knows who to trust.    Alliances can be made by a weaker member to bring down a more experienced member......but be careful when joining an alliance....as the person you are aligned with, may actually be contracted to assasinate you!  The last person standing becomes "The Godfather" of the next game.

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Games Donated By LASERBLITZ!

THE CLASSIC GAMES

  1. Basic Tag / Elimination
    This is a basic game of tag, good with at least four people, two per team. This game is meant to be over fairly quickly. Several of these may be played back-to-back.
    The Field: The ideal field is 100-150 feet long by 60-80 feet wide (about the size of two basketball courts). The field should contain plenty of barriers such as shrubs or blocks to hide behind. Teams with more players should use larger fields.
    Play Conditions: both teams starts at a base of some sort on their half of the field. When both teams are ready some yells "GO!" and the teams advance and try to find each other. The winning team is the the one that tags out (eliminates) the entire other team.
    NO Physical Contact

  2. Capture the flag (2 versions)

  3. Base Flags Each base has a flag. Capture the others flag and return it to your base to win.In case each team has the others flag, the first one back to their own base and yells "Game Over" (or blows a whistle if playing on a large field) is the winner.

  4. Center Flag Place one flag in the center of the playing area (forests are the best playing field) Both teams try to capture the flag and advance it to the opposing teams base to win.

  5. Paintball style Everyone shoot their vest down to 1 hit remaining. People play a lot more carefully with only one life.

  6. Quick Draw players start out 30 feet apart back to back . A third person yells go and see who is the quickest gun in the west. This game works best with PRO gear or E.L.S./V2 ESS or Sega Lock-on because with these systems you cannot shoot after you are tagged out.

  7. Defender Split the players up into 3 even sized teams. Each team takes turns defending a position against the other 2 teams. Whichever team can hold onto it the longest is the winner. Be sure to have a stop watch.

  8. Hunter & Rabbit / Sniper This game pits one player (the Rabbit/sniper) against all the other players (the Hunters). To even the odds, the Hunters each start the game with nine tags already registered on their Sensors (only 1 left). The Rabbit's Sensor has a number of tags left equal to the number of Hunters (e.g., if there are five hunters, the Rabbit has five tags to go until he is tagged out). If there are 10 Hunters, the Rabbit's Sensor has no tags on it at the start.
    The Set UP: To start the game, the Rabbit is given 20 seconds to hide or otherwise get ready. At the end of the 20 seconds, the Hunters try to find the Rabbit and tag him/her out. (Meanwhile, the Rabbit is trying to tag them out.)
    Almost any type of area can be used for Rabbit, Rabbit, but the best area is one that contains hiding places and offers opportunities to sneak up on other players.
    Sportsmanship: Once a Hunter is tagged out, he/she cannot aid the remaining Hunters in any way. Tagged-out Hunters should leave the playing field with their guns held high in the air to indicate that they are out of the game. Hunters cannot fool the Rabbit by walking around with their guns in the air then beaming at the Rabbit. Violating these rules is against the Lazer Tag Sportsman Code and it makes the game a lot less fun.
    More Than Seven Players: For every seven players in a game, one must be a Rabbit(e.g., two Rabbits if there are eight to 14 players, three if 15 - 21 players, etc.). In games with more than one Rabbit, the Rabbits get a total number of tags remaining on their Sensors equal to the number of Hunters. If there are 15 players, the three Rabbits split the 12 remaining tags between them (they each start the game with four tags to go until they are tagged out.). If the number of remaining tags does not divide evenly into the number of Rabbits, the Hunters get to choose who gets the extra tag(s).

  9. I'll play that for a dollar
    Each player has a dollar or a token. When you kill a player, that player stands still and holds out his dollar, whoever get to it, gets to keep it. Players only give up one dollar when shot. Play can go on indefinitely until a player has all the money (with recycle at a certain location) or until everyone is dead.
    The Set Up: Every player must have a dollar to play. (You can do this with monopoly money, by the way).
    No teams, no time limit. All players start out equal, given 5 min. to spread out equally over the playing field. A whistle is sounded. Play is normal with players attempting to remove any other players. When a player is shot and killed that player pulls his one dollar bill out of his pocket, stands at attention with his right hand holding the one dollar bill. Any player reaching the player and grabbing the bill become the new permanent owner.

  10. Virus / Hydra Each player start out on his own (preferably each in a separate area of the playing field, if a player tags someone out (10 tags) that player drops his gun to his side and stops, stands still and begins counting to 10, slowly and out loud. If he gets to 10 he resumes play on his own.
    If another player can physically tag him before 10 seconds, then that player resets his sensor to 10 tags and those 2 players form a team with the "tagger" as the "head". The head may not reset his sensor.If the head of a team gets tagged out and tagged before the 10 seconds are up, then every on his team joins the new tagger/head’s team. This continues until everyone is on one team. Alternate Rule if using long range guns: After a player is tagged out he must go over to the player that tagged him out. The Tagger should "claim" the Taggee by calling out loud to him to come over and join his team. If it is uncertain who scored the final tag (if 2 players were firing at the same target player) then the target player may reset to 5 tags and play resumes.

  11. Revolution / Napkin head Start with 2 teams of even number of players. Each player has an arm band (or napkin or what ever you have available to mark players). One team starts with an arm band on and the other half without them on, as players are tagged out they change their arm band status and join the other team. This continues until everyone is on the same team.

  12. Medic Each team is assigned a medic who has to touch you to reset your sensor, medics cannot reset themselves, of course. You can throw this one in all kinds of games.

  13. Protect the President / Escort Opposite team must kill a specific person on the opposite team. Known or hidden. Kind of like protect the president, can turn into an escort game, must get a single player with no gun and low hits to a certain place...Other teams out to kill.

  14. Trickle Effect Players are introduced into any game over time, have a clock at each entrance point and every 1 or 2 min. a player can enter. Best with 2 or more separate entrance points.

  15. Multi-team A bunch of two man teams.

  16. Hidden teams Players are given a piece of colored paper or ribbon, told to scatter and then find out what team they are on. Play in all kinds of scenarios.

  17. Traitor One player on each team is designated as a traitor by choosing hidden straws or by a game master. After the traitor is "activated" he switches over to the other team and starts to attack he former teammates. The traitor can be activated by many different means. Traitor from the beginning, 1-5 minutes into the game (gamemaster blows a whistle or the traitor wears a watch), after loss of 1-5 hits, or a shout of a secret word, etc. In one variation called "The Mole" the captains of each team knows who is the traitor on the opponents team and can then plan a strategy with that player. To make this work a neutral player (game master) tells each team captain who is the traitor on their opponent’s team (but not who is the traitor on their own team), then each team member of the opposition has a "one on one" meeting with each team captain. The captain spends the same amount of time with each player pretending to plan strategy, but only really plans strategy with the traitor during this time.

  18. Nija One player (or more) on each team is a Nija. The Nija has the his gun set on silent and his sensor modified to only take hits from the front. This allows the Nija great stealth and "silent kill" abilities.

  19. Mercenaries. The game starts with two or more teams on opposite sides of the field. The mercenaries are hiding in the center area, but not all in one spot. If only one mercenary is playing then he joins the first team to find him. If more than one mercenary is playing, then "bags of gold", or any easy to find object, are hidden on the playing field, one for each mercenary. The teams must find bags of gold to hire a mercenary. Mercenaries may be special players with special weapons like a grenade launcher, longer range gun, Nija, Jedi Knight with a Light saber,etc.

  20. Recon and Patrol To start the game, form 3 equal sized groups with equal skilled players and equipment

    Group 1 is assigned to set up a base (representing an Ammo dump or SAM site) and guard against enemy recon patrols. A colored flag on a pole marks the site of the base. The flag must be head high and clearly visible from 10 meters. The color of the flag is kept secret from group 3.
    Group 2 works with group 1 and is assigned to patrol the area around the base to keep enemy patrols from gathering intelligence on group 1's position
    Group 3 is the enemy scout patrol that is assigned to find the enemy base and report back to HQ.

    The leaders of group 1 and group 3 each have a radio. When group 3 spots the flag, they can choose to radio in the color to the leader of group 3, who then confirms if they are correct. This ends the game. Alternately the leader of group 3 may choose try and capture the flag for more points.

    Group three gets 200 points if they are able to radio in the correct color of the flag. (The color of the flag is changed for each group's turn as the recon. They get 300 points if they capture the flag and 400 points if they return it to their staring point.

    Group 2 and 3 each get 200 points if they keep group 3 from reporting the flag color and 400 points for completely eliminating group 3.

    Each soldier surviving a mission is worth 10 points.

    Each group will have its turn playing each role as group 1, 2 and 3. Then the points are added up.

    The problem with this scenario is that a very large area, >20 acres, is needed and each group's turn should be 1 hour at least.

    To make the game easier and quicker, only use two equal sized groups

  21. Terminator One player is the Terminator and his sensor has the full number of hits. He is hunting the humans. If he gets tagged out he has to retreat 20 paces and reset his sensor to the full number of hits. When a human is tagged out, then he becomes a Terminator too. This game comes in two "flavors", Terminator TEAM or Terminator SURVIVOR.

    In Terminator TEAM the humans act as a team and work together to stall the inevitable win by the Terminator. The winner is the player who is able to win as the terminator in the shortest amount of time.

    In Terminator SURVIVOR the humans are not a team and are only interested in being the last one alive. The last human alive is the winner and gets to be the Terminator in the next game.

    It is very important to set specific boundaries so that the humans don't stay alive be simply running far away (boring) This game is best played with a small number of players (4-6).

  22. Robbie the Robot An alien Robot has crash landed between two warring factions. The crash has caused the Robot's programming to be damaged and he can not remember his original mission. Robbie the Robots alien armor is unaffected by any weapon on this planet, but he can be temporarily disabled. Either team can control Robbie by simply touching him and giving a simple command, such as "Shoot the red team".  The game starts with each team on opposite sides of the playing area and Robbie the Robot in the center. The first team to reach Robbie may turn on his Lasertag gun and sensor and give him an order to attack the opposite team. Each time his sensor gets shot down and turned off a player must reset Robbie and give a new order. It is essential then that the team that controls Robbie keep a few players near him to keep the opponents from resetting his sensor and taking control of Robbie. The game continues until one team is completely eliminated. To add some flavor to the game The player acting as Robbie the Robot should move and talk like the character from the movie "Forbidden Planet". Another good trick is to have Robbie misinterpret complicated orders (such as "flank the enemy to the right, keep hidden as much as you can, keep quiet and wait for the attack signal) by attacking the player who gave them.

  23. Bounty Hunter's Paradise The players are divided into at least three teams, The Fugitives, Bounty hunter team A and team B, etc. Each Fugitive has several "Character cards" that tell him who he is and how much money he is worth. The fugitives go and hide and the Bounty hunter teams go out a few minutes later and try to capture them. Once a fugitive has been tagged out he must give up one of his Character cards to the Bounty hunter, then he leaves to become the next character in his deck of cards. The Bounty Hunter may then return to the base and collect money in exchange for the card or continue to hunt more bounty. The bounty hunting teams may attack each other. If a bounty hunter is tagged out he must turn over any cards he was carrying, but he may keep his cash. he may then return to the base and reset and re-enter the game. The game is over either at a preset time or when all the fugitives have been caught.

Games from Saint Louis Laser Tag Club

 

More Games and Senarios from the LASERBLITZ website

 

 

Games from The UnOffical LAZERTAG website (link)